Ukulele – 25% chance to fire chain lightning for 80% damage on up to 3 (+2 per stack) targets within 20m (+2m per stack).ATG Missile – 10% chance to fire a missile that deals 300% (+300% per stack) damage.Uncommon items, also referred to as green items, are (mostly) stronger than common items but are harder to get. So bad, you shouldn’t pick them up most of the time. Recharges outside of danger.į Tier items are bad. Personal Shield Generator (When running Shaped Glass) – Gain a 25 (+25 per stack) health shield.Crowbar – Deal 150% (+50% per stack) damage to enemies above 90% health. Tri-Tip Dagger – 15% (+15% per stack) chance to bleed an enemy for 240% base damage.Warbanner – On level up drop a banner that strengthens all allies within 16m (+8m per stack).Medkit – Heal for 10 (+10 per stack) health 1.1 seconds after getting hurt.Sticky Bomb – 5% (+5% per stack) chance on hit to attach a bomb to an enemy, detonating for 180% damage.Rusted Key – A hidden cache containing an item will appear in a random location in each stage.Bustling Fungus (Everyone but Engineer) – After standing still for 2 seconds, create a zone that heals for 4.5% (+2.25% per stack) of your health every second to all allies within 3m (+1.5m per stack).They don’t matter much but there is no reason not to pick them up. Monster Tooth – Killing an enemy spawns a healing orb that heals for 8 (+8 per stack) health.Ĭ Tier items are meh.Cautious Slug – Increases passive health regeneration by 300% (+300% per stack) while outside of combat.Enemies burn for 150% (+75% per stack) base damage Gasoline – Killing an enemy ignites all enemies within 12m (+4m per stack).Stun Grenade – 5% (+5% per stack) chance on hit to stun enemies for 2 seconds.Bundle of Fireworks – Discount Ceremonial Dagger.Armor-piercing Rounds – Deal an additional 20% (+20% per stack) damage to bosses.Personal Shield Generator – Gain a 25 (+25 per stack) health shield.Fresh Meat – Increases base health regeneration by +2 hp/s for 3s (+3s per stack) after killing an enemy.Focus Crystal – Increase damage to enemies within 13m by 15% (+15% per stack).Most runs will have plenty of these, but you should rarely ever 3-D print these. Taking damage to below 25% health breaks this item.ī-Tier items are good but aren’t noticeable improvements to your build. Delicate Watch – Increase damage by 20% (+20% per stack).Topaz Brooch – Gain a temporary barrier of 15 (+15 per stack) on kill.Backup Magazine – Add +1 (+1 per stack) charge of your secondary skill.Energy Drink – Sprint speed is improved by 30% (+20% per stack).Paul’s Goat Hoof – Increases movement speed by 14% (+14% per stack).However, they aren’t as game-changing as their S-Tier counterparts. Oddly-shaped Opal – Increase armor by 100 (+100 per stack) while out of danger.Ī-Tier items are still good.Mocha – Increases attack speed by 7.5% (+7.5 per stack) and movement speed by 7% (+7% per stack).Repulsion Armor Plate – Reduce all incoming damage by 5 (+5 per stack).Bustling Fungus ( Engineer Only) – After standing still for 2 seconds, create a zone that heals for 4.5% (+2.25% per stack) of your health every second to all allies within 3m (+1.5m per stack).Lens Makers Glasses – Your attacks have a 10% (+10% per stack) chance to ‘Critically Strike’, dealing double damage.Tougher Times – 15% (+15% per stack) chance to block incoming damage.Soldier’s Syringe – Increases attack speed by 15%.These are the items that can change your run for the better. They are the most common (obviously) and are usually the first items you will come across in Risk of Rain 2. The common items are also called white items. How Items are Balanced in Risk of Rain 2.What is the best item in Risk of Rain 2?.
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